About the project
The project focuses on the prevention and destigmatization of mental health issues among the youth. It is built on the approach of personal confessions of mental health ambassadors (disabled, young people with less opportunities) in connection with gamified tools. It also strengthens the capacities of youth workers and youth organizations for reaching and involving mental health ambassadors in youth work.
Stories that Heal: Personal Accounts and the Power of Mental Well-being (shortened as Stories that Heal) will be implemented within the Erasmus+ KA220-YOU Cooperation Partnerships in the field of youth, project number 2023-2-SI02-KA220-YOU-000171518.
Project goals
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Empowerment of youth organizations and youth workers with knowledge and competences in the field of mental health and promotion of inclusion and support for disabled people (young people and others) and young people with fewer opportunities - i.e. ambassadors of mental health in youth work in the field of prevention and destigmatization of mental health among young people.
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Activation and support of disabled people (young people and others) and young people with fewer opportunities in acquiring knowledge and skills for involvement in youth work in their communities in the field of prevention and destigmatization of mental health among youth.
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Raising awareness of youth workers, youth and disabled organizations and young people about the importance of mental health.
Key results
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A methodology (manual) with different variations of the use of gamified tools (e.g., playing cards, comic strips with choice paths, support tree or similar) for empowering youth organizations and workers in the mental health field, emphasizing the power of personal stories and including diverse forms of disabilities as ambassadors for mental health.
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Social marketing campaign with videos of personal confessions and informative content to raise awareness among at least 150,000 youth workers, organizations, and young individuals about the importance of mental health.
Working progress
Work Package No. 1: Project Management
This section outlines the objectives, planned activities, and methodologies for managing the project effectively, ensuring smooth execution and achievement of the project's goals through Kick-off and Regular coordination meetings, Financial management, Quality assurance, Risk Management and Reporting.
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Objectives:
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Ensure efficient operational, financial, and administrative management of the project.
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Facilitate effective communication and cooperation among partners.
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Monitor project progress and adapt strategies as necessary to meet objectives.
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Ensure high-quality project outputs and impact.
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Comply with all Erasmus+ program requirements.
Work Package No. 2: Development of Methodology with Gamified Tools for Supporting Youth Mental Health
This work package aims to develop and implement a comprehensive methodology utilizing gamified tools to support and improve mental health among young people. The initiative seeks to engage youth effectively by leveraging interactive and engaging tools that promote mental well-being.
Activities that will be conducted during the project are:
Research to identify effective gamified tools and practices in mental health support and developing a framework for integrating gamified tools into youth mental health support programs.
Creating a detailed methodology / manual in 4 languages (English, Slovenian, Romanian and Greek) that outlines how gamified tools can be used to support youth mental health, including guidelines, best practices, and implementation strategies and will focus on inclusivity, ensuring that it is adaptable for young people with various needs, including those with disabilities.
Designing and developing specific gamified tools based on the methodology, such as interactive apps, games, and virtual scenarios that address mental health themes. Ensuring that these tools are accessible, user-friendly, and can be easily integrated into youth work practices.
The approach to developing this methodology is participatory, involving mental health professionals, youth workers, and young people themselves in the design process. This ensures that the tools are not only effective but also resonate with the target audience. Collaboration with technology experts and game designers will be essential to create engaging and impactful tools.
Work Package No. 3: Capacity Building of Youth Workers and Youth Organizations on Mental Health (Training of Trainers)
The aim of this work package is to strengthen the skills and knowledge of youth workers and youth organizations on mental health issues, enabling them to support young people more effectively. This includes developing a training program for trainers, which will cover various aspects of mental health, focusing on prevention, early intervention, and destigmatization.
Activities that will be conducted during the project are:
Creating comprehensive training materials that cover key topics in youth mental health, including understanding mental health issues, strategies for support and intervention, and promoting mental well-being and are designed to be engaging and accessible, incorporating case studies, interactive sessions, and practical exercises.
Conducting a series of Training of Trainers (ToT) sessions to equip youth workers and leaders with the necessary skills and knowledge to deliver mental health training within their organizations and communities. These sessions will be interactive, providing participants with hands-on experience in delivering mental health education and support.
Implementing pilot training sessions in various settings to test the effectiveness of the training material and delivery methods. Feedback from these sessions will be used to refine the training materials and approach.
Work Package No. 4: Activation of Mental Health Ambassadors
The primary goal of this work package is to activate a network of mental health ambassadors among young people. These ambassadors will play a key role in raising awareness about mental health issues, advocating for mental well-being, and destigmatizing mental health challenges within their communities.
Activities that will be conducted during the project are:
Identifying and selecting young individuals who are passionate about mental health advocacy to become ambassadors. Providing these ambassadors with specialized training that covers mental health knowledge, advocacy skills, and strategies for effective communication and community engagement.
Supporting the ambassadors in designing and implementing community engagement projects (e.g. workshops, public speaking events, social media campaigns, and other activities that reach a wide audience) which will focus on raising awareness about mental health, promoting well-being, and encouraging open discussions about mental health issues.
Offering ongoing support and supervision to the ambassadors as they carry out their activities. This includes regular check-ins, provision of resources, and feedback to help them refine their strategies and increase their impact.
This work package aims to empower young people to become leaders in mental health advocacy within their communities, fostering a culture of openness, support, and understanding around mental health issues.
Work Package No. 5: Dissemination
The objective of this work package is to disseminate the outcomes and learnings from the project broadly, ensuring that the methodologies, tools, and best practices developed reach a wide audience. The dissemination efforts aim to maximize the project's impact on youth mental health support across Europe.
Activities that will be conducted during the project are:
Creating a detailed dissemination plan with identification of appropriate channels and tools that outlines strategies for sharing project results with key stakeholders, including youth organizations, mental health professionals, educators, and policy makers.
Development of Social Marketing Campaign to support youth workers, youth and disabled organizations and young people about the importance of mental health, which will also serve as a tool for activating disabled people and young people to get involved in youth work in the field of mental health prevention among young people.
24 videos of personal confessions of young people and disabled people and their dealings with mental difficulties and how they overcame them (each team from the partner country creates 8 in their language, all will have English subtitles) and at least 48 content for posting on social networks (FB, IG, Tiktok, Youtube), (in the style of cards with tips on what works and what doesn't work when opening up a conversation about mental health with someone).
A national multiplier one-day event will be held in each of the countries to disseminate the results. Implementation of events aimed at disseminating project results among youth organizations and youth workers. The events will present personal confessions, achievements, gamified tools and project approaches that have proven to be effective in promoting mental health and destigmatizing mental distress among young people, as well as activating mental health ambassadors.
This work package is crucial for ensuring that the valuable insights and resources developed through the project are shared widely and contribute to ongoing efforts to improve youth mental health support across Europe.