
About
the project
The project focuses on the prevention and destigmatization of mental health issues among the youth. It is built on the approach of personal confessions of mental health ambassadors (disabled, young people with less opportunities) in connection with gamified tools. It also strengthens the capacities of youth workers and youth organizations for reaching and involving mental health ambassadors in youth work.




Project goals
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Strengthening the capacity of youth organizations and youth workers to include disabled individuals (youth and others) and young people with fewer opportunities in youth work as mental health ambassadors, focusing on the prevention and destigmatization of mental health among young people.
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Activating and supporting disabled individuals and young people with fewer opportunities in acquiring knowledge and skills to engage in youth work in their communities, emphasizing the prevention and destigmatization of mental health among young people as mental health ambassadors.
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Empowering youth organizations and youth workers with knowledge and competencies in mental health while promoting the inclusion and support of disabled individuals and young people with fewer opportunities as mental health ambassadors in youth work, particularly in of prevention and destigmatization of mental health among young people.
Key results
1
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Manual (Methodology): A developed methodology (manual) with gamification tools to empower youth organizations and workers in mental health and inclusion.
2
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Gamification Tools: Interactive tools to enhance engagement and learning in youth work, focusing on mental health awareness and the inclusion of young people with disabilities.
4
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Mental Health Ambassadors: Strengthening the role of young people with disabilities and fewer opportunities through knowledge, tools, and active participation.

















